Faokryn's References
grizandnorm:

Tuesday Tips - 2 Basic Storyboarding RulesHere’s 2 tips that are so simple it hurts when I forget them. In the process of re-boarding over and over, they can be lost in the shuffle sometimes. Drill these 2 tips into your head!-Norm

grizandnorm:

Tuesday Tips - 2 Basic Storyboarding Rules

Here’s 2 tips that are so simple it hurts when I forget them. In the process of re-boarding over and over, they can be lost in the shuffle sometimes. Drill these 2 tips into your head!

-Norm

ladyzolstice:

madlymel:

helpfulharrie:

!! Woah guys! Pixelovely’s new tools are finally out, one for hands & feet, and one for faces!

There’s now 429 photos of hands & feet, and 314 photos of faces. Dang!!

This is super cool news and I certainly can’t wait to start using them haha

I’ve got tons of tutorials on hands, feet and faces in their relevant tags, so be sure to check those out too nwn

This is the first time I’ve seen this, but whoa! What a great resource for people who are learning on their own. I’m gonna have to try it out — I definitely need practice with gesture drawings. 

THANK EVERY GOD

Even better than PoseManiac’s 30-Second drawing tool!

animatorzee:

artkat:

cassiesart:

scribblingaladdertothemoon:

Having troubles with facial angles in your drawing style?
Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use. 
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise. 
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. I hope that this helps you guys and that you have fun with it. 

I absolutely recommend Sculptris!

UH

GUYS????

This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow

I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.
I highly recommend it.

animatorzee:

artkat:

cassiesart:

scribblingaladdertothemoon:

Having troubles with facial angles in your drawing style?

Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.

The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use. 

If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.

The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise. 

It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.

From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. 

I hope that this helps you guys and that you have fun with it. 

I absolutely recommend Sculptris!

UH

GUYS????

This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.

OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow

I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.

I highly recommend it.

prismplague:

aeolian-mode:

Like my tutorials? There are more here!
Like my art? Please consider a commission, or check out my webcomic!
humanae.tumblr.com. Go there. It’s beautiful.
—-

Firstly, I know this one’s slightly preachy, but I felt it needed to be said. 

The examples I chose were just off the top of my head. There’s many, many more.

I know why animators do what they do. It saves time and money to create a cast of characters with the same body type. However, one must consider the cost of convenience. In the end, it comes down to a choice. We’re spending something in order to make our media: the question is, what would we rather sacrifice? Time and money, or diversity and realism? One could even argue that these sacrifices will have a greater impact on our culture than we realize.

THIS IS A GODSEND

polararts:

The Lip Tutorial~~~

The final part is on my Livestream the first minute is me trying to remember how to use it.

I also answered some asks:

Read More

becoming-a-drag-queen:

How to contour and highlight your face!
Here is an image I found on where natural highlights are on men and women, a perfect reference for beginning drag kings and queens like me. 

becoming-a-drag-queen:

How to contour and highlight your face!


Here is an image I found on where natural highlights are on men and women, a perfect reference for beginning drag kings and queens like me. 

tamarussia:

sungodphoebus:

ohgoditsafurry:

foervraengd:f

Okay so I followed this video about foreshortening and…

Sycra. I love you so much for making this video.

YOU GOTTA BE FUCKING SHITTING ME

guys

GUYS

SHIT

image

SHIT GUYS

are you shitting me right now

years of me avoiding foreshortening aND IT WAS THIS EASY??

imploder:

imploder:

I was inspired to make this to answer a friend’s questions. Hope it helps. 

wow remember this?

spontaneousfangasm:

bitchslap-barbie:

Why am I picturing Neal Caffrey sneakily putting this up in his secret closet?

pfft, neal’s got all this memorized back to front.